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Key Takeaways
AR and VR conferences in 2026 will include research, enterprise adoption, hardware innovation, and creative technology, giving professionals multiple entry points into immersive technology.
Attending the right AR and VR events helps developers, businesses, and researchers stay up to date with the latest tools, platforms, and workflows.
Getting real value from AR and VR conferences goes beyond attendance. It encompasses planning your schedule, prioritizing hands-on demos, attending workshops, and following up on meaningful connections.
Eventify helps AR and VR conference attendees and organisers stay organised, discover relevant sessions, engage in real time, and capture insights that extend the value of the conference long after it ends. It is more effective to manage packed agendas, multiple sessions, and networking opportunities.

 

Introduction

Staying relevant in the rapidly evolving world of augmented and virtual reality is no small task. New hardware, platforms, and use cases emerge every year, making it difficult to know where to focus your time and attention. However, attending AR and VR conferences is a good way to learn about the latest trends, what to focus on, and how to position yourself for success in the field. 

As such, we have curated a practical, month-by-month list of credible AR and VR conferences happening throughout 2026, beginning in January. Each event is briefly explained to help you understand its focus, audience, and value. Whether your goal is academic research, product innovation, enterprise adoption, or meaningful networking within the AR and VR ecosystem, this guide helps you choose the conference that best aligns with your goals.

What are AR and VR Conferences and Why do they Matter?

AR (Augmented Reality) and VR (Virtual Reality) conferences bring together people working in augmented reality, virtual reality, mixed reality, and extended reality. They share ideas, discover new trends, and build genuine connections. Attendees also get to see the latest research, hear about real-world projects, and meet developers, businesses, and investors driving the industry forward. For anyone in immersive tech, these conferences are one of the best ways to stay in the loop and understand where the field is headed.

Additionally, these events offer a unique opportunity for networking, learning, and collaboration. By attending AR and VR conferences, attendees can gain insights into the latest advancements, challenges, and opportunities in the field. They can also connect with like-minded individuals, potential partners, and clients, and explore new business opportunities. Whether you are a seasoned expert or just starting, AR and VR conferences are a must if you want to stay ahead of the curve.

Upcoming AR and VR Conferences In 2026

January

1. SPIE Photonics West

The SPIE Photonics West Conference (International Society for Optics and Photonics) is a technically focused conference dedicated to the hardware and systems foundations of augmented, virtual, and mixed reality. The event, held annually, includes plenary sessions by world-class leaders, technical paper presentations, poster sessions, and invited talks, along with courses and technical training. Attendees gain deep insights into optics, sensors, displays, and enabling technologies that power modern XR devices. The conference was already held in January, but if you are interested in attending, you can watch out for 2027.

Date

17-22 January 2026

Location

Mission West 800 Howard St, San Francisco, USA

Website

https://spie.org 

Who should attend?
  • XR hardware engineers
  • System designers
  • Researchers
  • Optical engineers
  • Manufacturers
Keynote Speakers

Grace Lee, Christophe Peroz, and Bernard Press, among others.

Pricing Tiers

Not available.

2. Consumer Electronics Show (CES) 2026

Powered by the Consumer Technology Association, CES is the world's most powerful tech event and the global stage for innovation. CES allows attendees to explore innovation in every technology industry, including AR and VR. It benefits attendees by offering early exposure to consumer and enterprise XR hardware, software platforms, and future tech trends. CES 2026 has already been held, but if you are interested, it is an annual event and will return to Las Vegas on January 6 - 9, 2027.

Date

6-9, January 2026

Location

Las Vegas Convention Center, 3150 Paradise Road, Las Vegas, Nevada, USA

Website

https://www.ces.tech 

Who should attend?
  • Product developers
  • Startups
  • Investors
  • Technology leaders
  • Developers and suppliers of consumer technology hardware
  • Manufacturers.
Keynote Speakers

Jennifer Castenson, Kara Collier, Kate Van Dan, Molly Boigon, Brian Damaris.

Pricing Tiers

Not currently available on the website.

February

3. Augmented World Expo (AWE) Asia, 2026

AWE Asia, short for Augmented World Expo Asia, is the Asian edition of the world's leading AR, VR, and XR conference and expo. It brings together companies, developers, investors, and creators shaping the future of immersive technology. As part of the global AWE network, the event features exhibitions, expert talks, product showcases, and networking sessions. Attendees gain insights into emerging XR trends, discover real-world applications, meet potential partners and clients, and explore business and career opportunities within Asia's fast-growing immersive tech ecosystem.

Date

2- 4, February 2026

Location

Singapore Expo, Singapore

Website

https://www.awexr.com 

Who should attend?
  • XR founders
  • Enterprise decision-makers
  • Developers
  • Investors
  • Startups
  • Corporations
  • Tech enthusiasts
Keynote Speakers

Mark Billinghurst, Alvin Graylin, Eng That Khoo, Frank Guan, amongst others.

Pricing Tiers

Ticket prices are not available on the website.

4. DICE Summit

An initiative of the Interactive Arts and Sciences, the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit 2026 is a high-level conference for leaders and professionals in the interactive entertainment and video game industry. It focuses on thoughtful conversations around game development, technology, business strategy, leadership, and the future of interactive media. It features keynote talks, roundtable discussions, networking sessions, social mixers, community games, and the D.I.C.E. Awards, which celebrate industry excellence. Attendees learn practical insights from industry veterans, build meaningful connections, learn from peer experiences, and unlock partnerships to shape the global gaming ecosystem.

Date

10-12 February, 2026

Location

Aria Resort & Casino, Las Vegas, NV, USA

Website

https://www.dicesummit.org/

Who should attend?
  • Game developers and studio leaders
  • Creative directors and producers
  • Publishers and distribution executives
  • Technology and innovation lead
  • XR, AI, and interactive media professionals
  • Startup founders and entrepreneurs
  • Investors and business strategists
  • Product and design leads
  • Senior executives and decision-makers in gaming and interactive entertainment

Keynote Speakers

Adam Boyes, Simon Carless, Alexia Christof I, Lirui Ding, Ben Jones, Jessica Jung, Greg Kasabian, Claire Lazo, Leanne Loombe, Amir Sat, among others.

Pricing Tiers

While the cost of the summit passes is currently not available, pricing tiers include;

  • Full DICE summit, award, and connect pass
  • DICE business connect pass
  • DICE awards pass.

March

5. IEEE VR 2026

Since 1993, IEEE VR has been the world's leading academic conference on virtual, augmented, and 3D user interfaces. At this event, researchers can present work on VR, AR, and MR. This conference brings together innovators, leaders, and influencers to share the latest research and advancements in VR, AR, and MR. Those who attend have access to insights from peer-reviewed research presentations, technical papers, demos, and tutorials, as well as ground-breaking accomplishments by virtual reality pioneers. 

Date

21-25 March 2026

Location

(41515) 10 Exxo-rp, Buk-gu, Daegu, Republic of Korea

Website

https://ieeevr.org/2026

Who should attend?
  • Researchers
  • Academics
  • PhD students
  • XR designers
  • Artists
  • Engineers
Keynote Speakers

Dr. Mar Gonzalez-Franco and Dr. Albert "Skip" Rizzo.

Pricing Tiers
Early registration

Registration Categories

Full Conference

Conference Only

(Mon-Wed.)

Workshops & Tutorials

(Sat-Sun)

IEEE Member

KRW 1,500,000

KRW 1,200,000

KRW 800,000

Non-Member

KRW 1,800,000

KRW 1,440,000

KRW 960,000

IEEE Student Member

KRW 1,050,000

KRW 840,000

KRW 560,000

Student Non-Member

KRW 1,260,000

KRW 1,008,000

KRW 672,000

IEEE Life Member 

KRW 825,000

-

-

 

Late Registration:

Registration Categories

Full Conference

Conference Only

(Mon-Wed.)

Workshops & Tutorials

(Sat-Sun)

IEEE Member

KRW 1,800,000

KRW 1,440,000

KRW 960,000

Non-Member

KRW 2,160,000

KRW 1,728,000

KRW 1,152,000

IEEE Student Member

KRW 1,260,000

KRW 1,008,000

KRW 672,000

Student Non-Member

KRW 1,512,000

KRW 1,209,600

KRW 806,400

IEEE Life Member 

KRW 990,000

-

-

 

6. GDC Festival of Gaming 2026

The GDC Festival of Gaming is a global gathering that uniquely blends game development with immersive technology, including XR, VR, and AR. Its XR-focused sessions explore how extended reality is shaping game design, storytelling, hardware, and player experience. Through hands-on demos, experimental showcases, developer talks, and interactive festival spaces, attendees discover new XR tools and workflows, learn from real-world case studies, and connect with developers and companies advancing immersive gaming.

Date

9-13 March 2026

Location

Moscone Center, San Francisco, California, USA.

Website

https://gdconf.com  

Who should attend?
  • XR, VR, and AR developers
  • Game designers and technical artists working with immersive tech
  • Studios building or experimenting with XR games and experiences
  • Engine, tools, and platform developers focused on XR
  • Indie creators exploring immersive storytelling
  • Product managers and innovation leads in gaming and XR
  • Researchers and technologists working on interactive and spatial computing
Keynote Speakers

Sonia Mokhtari, Eyram Tawia, Dan Qiao, Jon Moore, Carol Mertz, David Daubitz, Jac Carlson, Celia Schilling.

Pricing Tiers

Not listed on the website. To begin registration, you would have to signify your interest by submitting your email address.

April

7. Laval Virtual 2026

Laval Virtual is a long-running European conference dedicated to applied Extended Reality (XR), encompassing both AR and VR across industries. Since 1999, Laval Virtual has brought the XR community together to network and explore new immersive technologies. This year's edition will be a three-day event combining exhibitions, professional talks, technical conferences, competitions, and immersive demonstrations focused on real-world deployment. Attendees gain a well-rounded, hands-on understanding of where XR is headed and how to shape its future actively. Researchers, artists, and students benefit from cross-disciplinary exchange, and the competitions and awards spotlight emerging talent, offering inspiration and visibility.

Date

8 - 10 April 2026

Location

Laval, France

Website

https://laval-virtual.com/en

Who should attend?
  • XR professionals
  • Enterprises
  • Solution providers
  • Startups
  • Researchers
  • Artists
  • Student
Keynote Speakers

To be announced

Pricing Tiers

Category 

Cost

Full Pass

€390

Discovery Pass

€145

Student Pass

€30 including VAT

 

8. XR Expo Europe 2026

XR Expo Europe is a B2B event that focuses on enterprise and industrial applications of AR and VR. The event will consist of 75+ exhibiting companies, participants from at least 25 countries, and over 50 speakers on stage. Attendees can experience the latest XR solutions live, discuss their ideas with experts, and gain exclusive insights into visionary applications. Beyond product discovery, participants gain practical knowledge of how XR is being implemented today in manufacturing, healthcare, logistics, and training environments. This creates valuable opportunities for decision-makers to evaluate vendors and form strategic partnerships.

Date

28-29 April 2026

Location

Stuttgart Trade Fair Centre, Stuttgart, Germany

Website

www.messe-stuttgart.de/xrexpo/en

Who should attend?
  • Enterprise leaders
  • Industrial XR users
  • 8. Developers
  • Science and research
  • Creative industry representative
  • Startups and innovators
  • Technology providers and software suppliers
  • Education and training
  • Politicians and associations
Keynote Speakers

Keynote speakers are yet to be announced

Pricing Tiers

Yet to be announced

May

9. VRAR Expo China 2026

Hosted by VRAR World, VRAR Expo China focuses on AR and VR hardware manufacturing, content, and applications within Asia's fast-growing immersive tech market. With over 4,000 attendees from 25 countries at the last edition, this year's conference focuses on boosting international collaboration and knowledge exchange. It includes over 100 global speakers and aims to facilitate the sharing of research breakthroughs and the exploration of cutting-edge immersive technologies, among other activities. Attendees benefit from direct access to manufacturers, solution providers, and emerging products.

Date

14-15 May 2026

Location

Shanghai Convention & Exhibition Center of International Sourcing, Shanghai, China

Website

www.vrarexpo.cn/en

Who should attend?
  • Startups
  • Enterprises
  • Investors
  • Developers
  • Enthusiasts
  • Media
Keynote Speakers

Speakers are yet to be announced for this event

Pricing Tiers

Tickets for this event are currently not available on the website.

10. World VR/AR/XR/MR Industry & Smart Glasses Expo 2026

Organised by the Guangdong Grandeur International Exhibition Group Co. Ltd, this conference is a major immersive tech expo focused on VR, AR, XR, MR, and smart wearable devices. Highlights of the event include product showcases, demos, business matchmaking, and innovation across immersive tech and smart glasses. The organisers will partner with the Game Portal, WN Conference, Betting Coach, and others to create a truly immersive experience for attendees. Attendees will gain firsthand exposure to the latest advancements in VR, AR, XR, MR, and smart wearable technologies through live product showcases and hands-on demos. The conference also offers strong business matchmaking opportunities, making it easier for startups, investors, manufacturers, and enterprise buyers to connect, explore partnerships, and close deals.

Date

May 10–12, 2026

Location

China Import and Export Fair Complex, Guangzhou, China

Website

http://www.vrarfair.com/index.php?lang=en 

Who should attend?
  • Hardware manufacturers
  • XR solution providers
  • Developers
  • Product managers
  • Investors
  • Education industry
  • Entertainment industry
Keynote Speakers

The website does not list any keynote speakers

Pricing Tiers

Not available

June

11. AWE USA 2026 (Augmented World Expo)

With over 5,000 attendees, 250+ exhibitors, 400+ speakers, and 150,000+ square feet of exhibition space, AWE USA stands as one of the largest global XR conferences. It will combine expo halls, product launches, extended demos, and expert talks across AR, VR, MR, spatial computing, and AI-enabled immersive tech, and participants will get to witness these firsthand. Besides, AWE offers a personalized experience for every audience in the ecosystem, from top platforms and solution providers to enterprises and governments, startups and investors, gaming studios, developers and builders, artists, ecosystem organizations, academia, and media.

Date

15-18 June, 2026

Location

Long Beach Convention Centre, California, USA

Website

awexr.com/usa-2026

Who should attend?
  • Enterprise adopters
  • Developers
  • Investors
  • Product leaders
  • Startups
  • Government organisations
  • Media
  • Students
  • Professors
  • Researchers
  • Independent freelancers
  • Enthusiasts
Keynote Speakers

Ziad Asghar, Shelley Peterson, Alvin Graylin, Antonia Forster, Ted Schilowitz, Leslie Shannon, Charlie Fink

Pricing Tiers

Category 

Super Early Bird

Standard 

4 Day Pass

$595

$1195

4 Day VIP Pass

$1495

$1999

 

12. International XR-Metaverse Conference 2026 (XRM 2026)

The International XR-Metaverse Conference 2026, hosted by IAITI, brings together researchers, practitioners, and industry leaders shaping the next phase of immersive technologies. Centered on the theme “Converging Realities”, the conference explores how XR, the metaverse, and AI are redefining the boundaries between physical and virtual spaces across sectors such as education, healthcare, industry, and entertainment. Beyond discussion, the event emphasizes collaboration between academia and industry, offering participants the opportunity to contribute original research, exchange ideas, and gain global visibility through Springer-published proceedings indexed in SCOPUS.

Date

June 17–19, 2026

Location

Nordic Hotel Forum Tallinn, Estonia

Website

xrm2026.com 

Who should attend?
  • Researchers,
  • Metaverse innovators
  • Industrial XR practitioners
  • Students
  • Academics
  • Artists
Keynote Speakers

Keynote speakers are yet to be announced

Pricing Tiers

Not yet available

July

13. International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2026

The 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2026) marks a milestone gathering for researchers and practitioners working at the intersection of AI and immersive technologies. Hosted in Kobe, Japan, the conference explores how artificial intelligence and virtual reality are converging to create more natural, intelligent, and human-centered virtual environments. Building on a strong legacy of past editions across Asia and virtual formats, AIVR 2026 offers a reflective look at two decades of progress while spotlighting emerging research, real-world applications, and future directions shaping how humans and machines interact in virtual worlds. Attendees gain research-driven insights into intelligent virtual environments and human-machine interaction.

Date

11-13 July 2026

Location

Kobe Industrial Promotion Center, Japan

Website

https://www.aivr.org 

Who should attend?
  • Researchers
  • Academics
  • Advanced XR developers
  • Students
  • XR enthusiasts
Keynote Speakers

To be announced soon

Pricing Tiers

Category

Before April 5, 2026

After April 5, 2026

Author

$560

$590

Author (Committee Member)

$530

$560

Author (Students)

$530

$560

Presenter

$380

$400

Presenter (Student or Committee Member)

$360

$380

Delegate

$300

$320

Delegate (Student or Committee Member)

$280

$300

Additional Paper (One at most)

$370

$430

Additional Page (Over 15 pages)

$40

$40

Excursion or Technical Visit (pending)

$150

$150

 

14. International Conference on Virtual Reality Research and Applications (VRRA) 2026

The 2026 International Conference on Virtual Reality Research and Applications (VRRA 2026), taking place in Chengdu, China, from July 17–19, brings together researchers, academics, and practitioners advancing the theory and real-world application of virtual reality. The conference serves as a focused platform for sharing cutting-edge research findings, emerging methodologies, and practical use cases across VR-related disciplines. Beyond the technical program, VRRA 2026 offers attendees the opportunity to experience Chengdu’s rich cultural heritage, a city known for its balance of innovation, history, and harmony with nature, making the conference both an intellectually and culturally immersive experience.

Date

July 17–19, 2026

Location

Chengdu Xinliang Hotel, Chengdu, China

Website

www.academicx.org/VRRA/2026

Who should attend?
  • Researchers
  • Designers
  • VR technologists
  • Developers
  • Students
Keynote Speakers

Dr. Nayomi Kankanamge

Pricing Tiers

Type

Contents

Price

Package A

Regular Attendance (No Submission Required)

$400

Package B

Regular Attendance+Abstract+Presentation

$450

Package C

Regular Attendance+Paper Publication+Presentation

$600

 

August

15. Gamescom

Gamescom is the world’s largest video game event and Europe’s leading trade fair for interactive entertainment. It brings together game developers, publishers, hardware manufacturers, esports organisations, and global gaming communities in one dynamic space. The event is known for major industry announcements, hands-on demos, competitive esports tournaments, and high-profile keynotes that shape the future of gaming. What makes Gamescom unique is its ability to balance serious business networking with large-scale consumer experiences, allowing professionals and fans alike to explore new technologies, upcoming releases, and evolving trends across the global games ecosystem.

Date

August 26–30, 2026

Location

Koelnmesse, Cologne, Germany

Website

www.gamescom.global/en

Who should attend?
  • Gamers
  • Creators
  • Investors
  • Game developers
  • Service providers
Keynote Speakers

The official full keynote lineup for the main Gamescom 2026 expo in Cologne hasn't been published yet.

Pricing Tiers

Not yet available

16. International Conference on Augmented Reality and Virtual Reality (ICARVR-26)

The International Conference on Augmented Reality and Virtual Reality is designed to foster collaboration and knowledge exchange across academia, research, and industry. It brings together professors, scientists, innovators, and industry leaders to explore emerging ideas, share practical insights, and advance the field of immersive technologies. Through expert-led sessions, interactive workshops, and structured networking opportunities, the conference encourages meaningful dialogue and professional growth. Its goal is not only to support learning, but also to create an environment where new ideas can be tested, refined, and transformed into real-world applications through strong professional connections.

Date

August 25–26, 2026

Location

Putrajaya, Malaysia

Website

https://internationalconferencealerts.com/eventdetails.php?id=100762772

Who should attend?
  • Researchers and scholars in immersive technologies
  • Industry professionals working on AR/VR products and services
  • Developers, designers, and tech innovators
  • Students and academics interested in future trends in AR/VR
Keynote Speakers

Keynote speakers have not been announced for this event.

Pricing Tiers

Categories

Early Registration

26th July 2026

Regular Registration

10th August 2026

Paper / Poster Presentation

  USD 469

  USD 499

Paper / Poster Presentation with Scopus Publication

  USD 719

  USD 749

Paper / Poster Presentation with Scopus Q2/Q3 Publication

  USD 1700

  USD 1950

Listener

  USD 236

  USD 251

Virtual Keynote Speaker Registration 

  USD 409

  USD 439

Pre-recorded Video Submission

  USD 300

  USD 330

Online Presentation

  USD 269

  USD 289

Online Presentation with Scopus Publication

  USD 619

  USD 649

Online Presentation with Q2/Q3-Scopus Publication

  USD 1500

  USD 1750

Online Listener

  USD 154

  USD 165

 

September

17. External Development Summit (XDS)2026

Established in 2013, the External Development Summit (XDS) is the leading global event dedicated exclusively to external development in the games industry. Designed for professionals working across art, animation, audio, engineering, QA, and localization, XDS brings together hundreds of senior decision-makers from over 55 countries. Over four days in Vancouver, participants gain practical insights into managing external partnerships, scaling production, and improving collaboration across studios. Through curated sessions and structured B2B networking, attendees leave with actionable knowledge, stronger industry relationships, and a clearer understanding of best practices that shape sustainable, high-quality game development worldwide.

Date

September 8–11, 2026

Location

Vancouver Convention Centre, Canada

Website

https://xdsummit.com/ 

Who should attend?
  • XR developers
  • Interactive content creators
  • Technical directors
  • Game Hardware producers
  • Service providers
Keynote Speakers

Keynote speakers are yet to be announced

Pricing Tiers

Tickets for Developers who wish to attend are priced at $1295. Other categories of participants are either given free passes or are given tickets on a draw basis. To find out which category you fall under, please visit the site.

18. MicroLED + AR/VR Connect 2026

MicroLED Connect 2026 is a flagship onsite conference and exhibition bringing the global microLED ecosystem together at the High Tech Campus in Eindhoven, Netherlands, on 16–17 September 2026. Set in Europe’s leading deep-tech hub, the event offers attendees direct access to cutting-edge insights across microLED development, manufacturing challenges, display architectures, and real-world applications. Participants gain value through a world-class agenda, hands-on exhibitions, industry-led masterclasses, and guided tours of advanced local facilities. Co-located with AR/VR Connect, the conference fosters learning, networking, collaboration, and business development by showcasing cutting-edge innovations, market insights, and real-world applications in displays, optics, and immersive hardware.

Date

16-17 September, 2026

Location

High Tech Campus, Eindhoven, The Netherlands.

Website

https://www.microledconnect.com/

Who should attend?
  • Display industry professionals and engineers
  • AR/VR hardware and optics designers
  • MicroLED / miniLED researchers and manufacturers
  • Technology investors and business leaders
  • Startups and innovators in immersive tech
  • OEMs and brands exploring next-gen displays and wearable systems
Keynote Speakers

The list of keynote Speakers is yet to be published.

Pricing Tiers

The event offers a Virtual Annual Pass, which provides online access to all live and recorded sessions for approximately €600 per year, and a Hybrid Annual Pass, which combines onsite conference attendance with virtual access, starting at around €750, with higher-tier options including masterclasses priced at about €1,100. The conference also offers a group registration discount.

October

19. International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2026)

ISMAR is the flagship global conference for research and innovation in augmented, mixed, and virtual reality, and one of the most influential gatherings in the immersive technology ecosystem. Born from the merger of the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR), ISMAR marks its 25th edition as a milestone event in the field. It brings together leading researchers, academics, engineers, and industry practitioners to present cutting-edge research, prototypes, and real-world applications across AR, MR, and VR. Over the years, ISMAR has played a defining role in shaping how immersive technologies are designed, studied, and applied globally. It is the right conference for anyone who wants to learn about the evolution of immersive technology.

Date

October 5–9, 2026

Location

Nicolaus Hotel, Bari city centre, Puglia, Italy.

Website

https://www.ieeeismar.net/2026/ 

Who should attend?
  • Researchers
  • XR engineers
  • technical innovators
  • Students
  • XR Enthusiasts
Keynote Speakers

To be announced

Pricing Tiers

To be announced

20. Augmented Enterprise Summit 2026

The Augmented Enterprise Summit 2026, taking place October 13–15 in Atlanta, Georgia, is the leading global conference for enterprise adoption of XR, AI, and digital twins. As the longest-running event dedicated to industrial and business applications of immersive and emerging technologies, it brings together over 1,200 attendees, 90+ enterprise presenters, and 75+ sponsors and exhibitors. Attendees gain practical insights from real-world case studies on piloting, deploying, and scaling technologies across industries such as manufacturing, healthcare, construction, and logistics. With 50+ educational sessions and a strong focus on networking, the summit is your best bet if you want to learn how to innovate with confidence.

Date

October 13–15, 2026

Location

Atlanta Marriott Marquis, 265 Peachtree Center Ave NE, Atlanta, Georgia 30303

Website

https://augmentedenterprisesummit.com/

Who should attend?
  • Enterprise XR decision-makers
  • Solution providers
  • Business leaders
  • Senior director of education, operations, and strategy
  • Digital twin engineers
  • Product owners
Keynote Speakers

Keynote speakers are yet to be announced

Pricing Tiers

Category 

3-Day Pass

2-day Pass

1-Day Pass

Virtual Pass

End User

$1299 for super early bird. 

$1499 for normal registration 

$1099 for super early bird. 

$1299 for normal registration 

$799 for super early bird. 

$999 for normal registration 

$599 

Non-end User

$5000

$4500

$3500

$3500

 

November

21. EuroXR 2026

EuroXR 2026 is the 23rd edition of the EuroXR International Conference and will take place in Valencia, Spain, from November 3–6, 2026, following the strong success of EuroXR 2025 in Switzerland. The conference brings together researchers, industry professionals, and European project leaders to exchange knowledge and showcase advancements in extended reality. Organized by the European Association for eXtended Reality, in partnership with leading academic institutions, EuroXR 2026 will feature scientific presentations, demos, workshops, and industry exhibitions. Attendees will gain insights into XR applications across industry, cultural heritage, and education, and be involved in scientific, application poster & demo tracks, networking & industry exhibition, European projects pitches & presentations, workshops & tutorials, among others.

Date

November 3–6, 2026

Location

Polytechnic City of Innovation (CPI), Universitat Politècnica de València, Valencia, Spain

Website

https://www.euroxr.org/conference-2026 

Who should attend?
  • XR researchers
  • Academics
  • Industry developers
  • Developers
  • Manufacturers
Keynote Speakers

To be announced

Pricing Tiers

To be announced

22. IMMERSIVE X 2026

IMMERSIVE X 2026 is a forward-looking XR and immersive media conference built around one central idea of reclaiming the future through optimism, creativity, and shared action. Set against a backdrop of global uncertainty, the event challenges attendees to explore how XR and immersive technologies can help imagine, design, and shape more positive futures. Through playful, experiential, and inspiring sessions, IMMERSIVE X brings together creators, technologists, researchers, and industry leaders to rethink the role of immersive media across society and the Metaverse. Participants will leave with fresh perspectives, renewed agency, and practical inspiration for applying XR to real-world challenges.  

Date

10–12 November 2026

Location

Virtual (hosted on multiple VR platforms such as VRChat, ENGAGE, and others)

Website

https://immersive-x.de/

Who should attend?
  • XR/VR/AR developers and designers
  • Immersive tech researchers and educators
  • Digital artists and creators
  • Innovators in culture, health, and business sectors
  • Visionaries exploring the future of immersive media and the Metaverse
Keynote Speakers

To be announced.

Pricing Tiers

IMMERSIVE X is free to attend by invitation. They emphasize community participation over ticket revenue, with registration opening before the event; attendees can apply to join the festival at no cost.

December

23. SIGGRAPH Asia 2026

SIGGRAPH Asia 2026 is one of the most important global gatherings for computer graphics and interactive technologies. Organised under the ACM SIGGRAPH banner, the conference brings together researchers, engineers, artists, animators, and industry leaders working across AI, XR, animation, gaming, and real-time graphics. The conference explores how generative AI is reshaping creativity, scientific discovery, and digital production. Attendees of SIGGRAPH Asia 2026 will benefit from in-depth insights into the latest advances in computer graphics, interactive techniques, animation, immersive technologies, and AI-driven workflows, along with opportunities to network with industry leaders, researchers, and creators from around the world.

Date

December 1–4, 2026

Location

KLCC, Kuala Lumpur, Malaysia

Website

https://asia.siggraph.org/2025/about-the-event/siggraph-asia-2026/

Who should attend?
  • AR, VR, and XR developers and designers
  • Animators, game developers, and digital artists
  • Researchers and academics in graphics, AI, and interactive technologies
  • Engineers and technologists working on real-time rendering and simulation
  • Students and early-career professionals interested in graphics and immersive media
  • Industry leaders and innovators shaping the future of digital content creation
Keynote Speakers

To be announced

Pricing Tiers

To be announced

24. UnitedXR Europe 2026

UnitedXR Europe is a new flagship XR conference created through the strategic union of Augmented World Expo (AWE) and Stereopsia, bringing together over three decades of combined leadership in immersive technologies. Hosted in Brussels, UnitedXR Europe positions itself as the most influential XR gathering on the continent, designed to accelerate mainstream adoption across enterprise, research, and creative sectors. The event blends AWE’s globally recognised exhibition and industry reach with Stereopsia’s deep European policy, academic, and innovation networks. Attendees can expect cutting-edge showcases, high-level thought leadership, strong public–private collaboration, and a unified vision for Europe’s role in shaping the future of XR.

Date

December 7–9, 2026

Location

Brussels, Belgium

Website
https://events.unitedxr.eu/2026/cfs/9859724 
Who should attend?
  • XR/AR/VR/MR developers and designers
  • Immersive technology startups and innovators
  • Corporate leaders and business strategists are exploring XR solutions
  • Researchers and academics in immersive media and technology
  • Investors and venture capitalists focused on XR and immersive tech
  • Professionals in training, simulation, healthcare, and entertainment using XR
Keynote Speakers

To be announced

Pricing Tiers

Ticket pricing is set at $299 for a 3-day all-access pass

Tips for Attending AR and VR Conferences in 2026

AR and VR conferences can be overwhelming in the best way possible. Between packed agendas, endless demos, and hundreds of people to meet, it is easy to leave feeling inspired but scattered. However, the difference between attending a conference for the sake of it and maximising the value in a way that positively impacts you often comes down to how intentionally you show up. Below are some tips to help you stay focused and walk away with insights you can actually use;

1. Plan With Purpose

Spend time with the agenda before going to the conference. Don’t try to attend everything. Instead, choose sessions that clearly align with your goal. Leave space between sessions so you’re not rushing from room to room. Some of the most valuable moments happen in hallways, demo areas, or quiet conversations after a talk. A thoughtful schedule gives you breathing room and keeps the experience enjoyable rather than exhausting.

2. Network like a Human

AR and VR conferences attract people who are curious, creative, and opinionated, and you can lean into that. You do not need a polished elevator pitch, but a clear sense of what excites you and what you’re exploring. Ask genuine questions, listen more than you talk, and follow conversations where they naturally lead. Introduce yourself to speakers after sessions, join informal discussions, and don’t underestimate shared coffee breaks. Remember, it takes more than business cards to build real connections.

3.  Immerse yourself in the tech 

Immersive technology is meant to be experienced, not just discussed. Make time for hands-on demos, prototype testing, and interactive workshops. Trying devices yourself helps you understand limitations, usability, and real-world potential in ways slides and lectures never can. Ask product teams what challenges they are solving and who they are building for. You might get your breakthrough ideas in one of those moments.  

4. Capture Insights while they are still fresh

You’ll hear a lot more than you can remember. Take notes during key sessions, but also jot down quick reflections after demos or conversations. What surprised you? What challenged your assumptions? What could apply to your work immediately? Whether you prefer a notebook or a digital app, organise your thoughts daily. Sharing a short recap with your team or online helps cement what you learned and turns passive attendance into real value.

5. Follow Up While the Energy is still there

The real impact of a conference often begins after you leave. Within a few days, reconnect with people you met. Send a thoughtful message referencing your conversation. Review your notes and decide what actions to take next, whether testing a tool, booking a follow-up call, or exploring a partnership. Conferences open doors, but intentional follow-up after the conference ends is what helps you walk through them.

Make the Most of Every Event with Eventify

Attending conferences in 2026 is one of the smartest ways to stay relevant in fast-moving fields like AR, VR, XR, and emerging technologies. These events expose you to new ideas, real-world case studies, and the people shaping the future of the industry. Beyond learning, conferences offer meaningful human connections, which are harder to replace. Conversations with peers, founders, researchers, and decision-makers often spark insights and opportunities that do not come from reading reports or watching videos online. 

However, as an event organiser, it can be overwhelming managing these conferences and engaging attendees. This is where Eventify comes in. It supports registration, attendee communication, engagement tracking, and post-event reporting, making it easier to understand what worked and where to improve. For your attendees, it simplifies how they discover sessions, register, receive updates, and keep track of event schedules. Check out this free demo and get started with Eventify today!

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About the Author
I'm a Growth Hacker at Eventify, Inc. for four years and was with Teksmobile since 2014. Formerly a technical writer and corporate communications manager, I now focus on maximizing event organizers' ROIs through custom solutions. My role involves collaborating with professionals to drive growth for the Eventify platform.

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